
Every time a chicken lays an egg he tosses it in the freezer next to the chicken coop. I've heard, but not confirmed, that doubling up your walls really helps isolation as well. I have a peon tagged as my obsessive hauler guy. With these cold rooms there are different freezing stages.

It is advice to build refrigerators and freezers to keep your food and medicine for longer. Then it is time to do something long term for the storage of your food. If you have two that are set at the same temp, they'll both continiously draw high power and keep flicking between high and low when the temp starts dancing between -10C and -9C. on JIn RimWorld, you have already taken the first steps in the new environment and even built building. Possibly also Resources->Medicine and maybe Corpses->Animal if you cant immediately butcher them. Clear All, and then select Resources->Foods. 10c should give you enough margin for doors to be a non-issue. Select the storage area inside the freezer and click on the 'Storage' button. But once -10C is reached, one is guaranteed to only require low power. 4) x2 Thickness walls if youre really having problems. I assume its because the animals are diseased, so I changed the stockpile setting to not allow corpses, but my colonists arent hauling the corpses out. That way you have two coolers working when there's a large cooling difference, making cooling of a large room easier. Ive killed a few animals with scaria, and my colonists haul them to the freezer but wont butcher and cook them.
Rimworld refrigerator mod#
If they're set at -10C and -9C, they'll both start working hard if the temp isn't -9C, one will go into low power mode once -9C is reached and the other will work until -10C is reached. LWM’s Deep Storage Mod features LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren’t simply dumping stuff on the floor. You can also try having two cooler units next to eachother, one set 1C above or below the other. It would also help if you set up a cooler for the sluice area, too. So if you make the sluice big enough to fit a bunch of meals and beers, only the haulers and cooks actually go into the freezer itself. Should support pretty much all food-adding mods, so long as they use the foods category.

Rimworld refrigerator Patch#
This patch also makes its RimFridge dependency optional instead of required. It also helps if you store the meals, beers and such in that sluice, to stop people from continiously opening the door to the actual freezer room. It supports the following fridge-adding mods: JDS Simple Storage Refrigeration. This helps with the loss of temp when doors are opened. Make sure you use a sluice setup for the entrance to any cooling room. Temperature Last updated 3 days ago Contents 1 Measuring Temperature 2 Temperature Changes 2.1 Outdoors vs Indoors 2.2 Heat Transfer Between Rooms 3 Summary 3.1 Crops 3.2 Food 3.3 Creatures 3.4 Fire 4 Managing Temperature 4.1 Temperature Thresholds 5 Cooling buildings 5.1 Passive cooler 5.2 Cooler 5.2.1 Analysis 5.2. A temp of -1C is enough to freeze anything.
